Armageddon Steel Legion troopers, C&C appreciated. Posted by u/deleted 3 years ago. It's a Catachan banner. 1 point 3 years. Take the Death Korps of Krieg, replace the doom and gloom with slightly less doom and gloom, throw them into the largest land war in modern Imperial history, and give each man his own Chimera BEEEIIHHHNNBLLAAAAIIDDDEE.What you get is the Armageddon Steel Legion, one of the most heavily mechanized Imperial Guard units in the galaxy, with a penchant for fighting Orks.
“Heroes of Armageddon! You have withstood the evil savagery of the Orks, and they have left nothing for you to fear. So raise high the black banners of vengeance—now is our time.”
–Commissar Yarrick during the Third War for Armageddon
–Commissar Yarrick during the Third War for Armageddon
Regiments of the Imperial Guard vary widely from one world to the next. Civilization, training, and technology levels are wildly varied from one culture to the next within the Imperium, resulting in forces mounted on horseback and carrying spears next to elite troops bearing advanced grav-chutes deploying from Valkyrie Assault Carriers. Within these parameters, large formations of mechanised infantry are very uncommon within the Imperial Guard.
The reason for this rarity is because the resources required to equip and maintain vast numbers of armoured vehicles are difficult to acquire, even for such personages as Imperial Commanders and Planetary Governors. Typically, gathering so many war machines also requires a pact or agreement with the Adeptus Mechanicus, for it is the Tech- Priests and Enginseers of Mars who ensure that these vehicles can operate (and be repaired should they suffer damage) in the heat of battle.
The most well-known and renowned of the rare few mechanised infantry regiments in the Imperium are those founded upon the Hive World of Armageddon. Whilst some Imperial Guard formations rely upon horses or other such conventional steeds, the Steel Legions of Armageddon ride into battle as mounted infantry within the hulls of their trusted Chimera Armoured Transports. The high numbers of Chimeras amongst the Steel Legion regiments is due to the highly industrialised nature of their home world.
Photoshop cs5 oil paint. Armageddon is one of the foremost manufacturing planets for Chimeras and produces vast numbers of this vehicle for use across the Imperium of Man. So great is Armageddon’s output of Chimeras that an extremely high proportion of regiments raised from that world are mechanised infantry. These highly mobile forces are skilled at rapidly redeploying convoys of vehicles to engage the enemy. Often, the Steel Legion’s vehicles simply overrun the enemy’s front lines, allowing the infantry to dismount and sweep the area clear of aggressors.
The world of Armageddon consists of huge ash wastes choked with toxic pollutants and corrosive chemicals. Some regions of the planet consist of jungles and oceans, but the pervasive effects of industrial pollution are inescapable outside of the world’s great hive cities. Teeming with humanity, Armageddon’s hives are not simply manufacturing centres—they are also packed with the crowded workers and overseers necessary to keep the massive industrial complex running. These conditions give rise to a seemingly endless series of savage gang wars that erupt regularly amongst the underclasses on Armageddon. Many recruits into the Steel Legions are taken directly from veterans of these brutal struggles for dominance of the underhive, as only the fiercest and most implacable gangers manage to survive and even thrive upon the carnage. The gangs of Armageddon are sometimes conscripted en masse into the Steel Legions, and it is said that most of these gangs require little to no additional training to be effective soldiers. In fact, some squads that were formerly gangers excel at inventive and cunning small-unit tactics on the battlefield.
The reason for this rarity is because the resources required to equip and maintain vast numbers of armoured vehicles are difficult to acquire, even for such personages as Imperial Commanders and Planetary Governors. Typically, gathering so many war machines also requires a pact or agreement with the Adeptus Mechanicus, for it is the Tech- Priests and Enginseers of Mars who ensure that these vehicles can operate (and be repaired should they suffer damage) in the heat of battle.
The most well-known and renowned of the rare few mechanised infantry regiments in the Imperium are those founded upon the Hive World of Armageddon. Whilst some Imperial Guard formations rely upon horses or other such conventional steeds, the Steel Legions of Armageddon ride into battle as mounted infantry within the hulls of their trusted Chimera Armoured Transports. The high numbers of Chimeras amongst the Steel Legion regiments is due to the highly industrialised nature of their home world.
Photoshop cs5 oil paint. Armageddon is one of the foremost manufacturing planets for Chimeras and produces vast numbers of this vehicle for use across the Imperium of Man. So great is Armageddon’s output of Chimeras that an extremely high proportion of regiments raised from that world are mechanised infantry. These highly mobile forces are skilled at rapidly redeploying convoys of vehicles to engage the enemy. Often, the Steel Legion’s vehicles simply overrun the enemy’s front lines, allowing the infantry to dismount and sweep the area clear of aggressors.
The world of Armageddon consists of huge ash wastes choked with toxic pollutants and corrosive chemicals. Some regions of the planet consist of jungles and oceans, but the pervasive effects of industrial pollution are inescapable outside of the world’s great hive cities. Teeming with humanity, Armageddon’s hives are not simply manufacturing centres—they are also packed with the crowded workers and overseers necessary to keep the massive industrial complex running. These conditions give rise to a seemingly endless series of savage gang wars that erupt regularly amongst the underclasses on Armageddon. Many recruits into the Steel Legions are taken directly from veterans of these brutal struggles for dominance of the underhive, as only the fiercest and most implacable gangers manage to survive and even thrive upon the carnage. The gangs of Armageddon are sometimes conscripted en masse into the Steel Legions, and it is said that most of these gangs require little to no additional training to be effective soldiers. In fact, some squads that were formerly gangers excel at inventive and cunning small-unit tactics on the battlefield.
Armageddon Steel Legion Banner 2048x1152
The Third War for Armageddon (998.M41)
More than fifty years after the second war for Armageddon, Ghazghkull Mag Uruk Thraka launched a new onslaught against the planet. This time, Ghazghkull had made alliances with other notable Orks, such as the fierce Nazdreg Ug
Urdgrub and the diabolically clever Mekboy, Orkimedes. An enormous Ork fleet soon arrived in the sector, smashing into the heroic but hideously outnumbered ships comprising Battlefleet Armageddon of the Imperial Navy. While the Ork fleet arrived in the Armageddon system, Commissar Yarrick had taken command of the Imperial forces on Armageddon itself and hastily organised a plan to prepare for the coming invasion. The Imperium was not without its defenders—Titan Legions, Space Marines, and the Sisters of Battle reinforced Armageddon’s existing defences alongside the forces of the Imperial Guard. Ork Roks (hollowed-out asteroids with crude steering mechanisms) smashed into Armageddon’s surface and disgorged massive hordes of Orks. Samsung tool 20.5 download. Meanwhile, alien forces and heavy equipment—including many Ork Gargants and other massive war machines—arrived directly on the planet via the Orks’ “tellyporta” technology. After the initial assault, the Third War for Armageddon bogged down into a large number of individual clashes between the Orks and the Imperials. Frustrated by the growing stalemate result of the war, Ghazghull left the planet to seek other, greater battles, closely pursued by Commissar Yarrick. Battles still rage upon the surface of Armageddon, with no end in sight.
Urdgrub and the diabolically clever Mekboy, Orkimedes. An enormous Ork fleet soon arrived in the sector, smashing into the heroic but hideously outnumbered ships comprising Battlefleet Armageddon of the Imperial Navy. While the Ork fleet arrived in the Armageddon system, Commissar Yarrick had taken command of the Imperial forces on Armageddon itself and hastily organised a plan to prepare for the coming invasion. The Imperium was not without its defenders—Titan Legions, Space Marines, and the Sisters of Battle reinforced Armageddon’s existing defences alongside the forces of the Imperial Guard. Ork Roks (hollowed-out asteroids with crude steering mechanisms) smashed into Armageddon’s surface and disgorged massive hordes of Orks. Samsung tool 20.5 download. Meanwhile, alien forces and heavy equipment—including many Ork Gargants and other massive war machines—arrived directly on the planet via the Orks’ “tellyporta” technology. After the initial assault, the Third War for Armageddon bogged down into a large number of individual clashes between the Orks and the Imperials. Frustrated by the growing stalemate result of the war, Ghazghull left the planet to seek other, greater battles, closely pursued by Commissar Yarrick. Battles still rage upon the surface of Armageddon, with no end in sight.
![Steel Steel](https://s-media-cache-ak0.pinimg.com/564x/93/8c/4e/938c4e9648f522322d9b2a70a026205f.jpg)
GEAR AND TRAINING
So toxic are the ash wastes of Armageddon that a man breathing its air freely would feel his lungs begin to melt and rot away. It is for this reason that the Armageddon Steel Legions are heavily protected against toxic and polluted environments. Each Steel Legion soldier wears a protective trenchcoat, gloves, and a visor to keep his exposure to the corrosive atmosphere at a minimum. Possibly the most iconic piece of gear for the Steel Legion is the rebreather unit carried by every trooper. These units are capable of filtering out the worst effects of any airborne poisons and are the primary reason that many Steel Legion Guardsman have survived doing battle upon the ash wastes. Senior officers have rebreathers that are often shaped into a mask similar to that of a grinning skull. The Guardsmen of the Steel Legion are not the only things protected from venomous environments.
Throughout the Steel Legions, all vehicles are fully enclosed and possess airtight seals to ward passengers from the foul and acidic atmosphere encountered by convoys traversing the ash wastes. The Steel Legion takes special care to protect their mighty banners, each one hung with trophies of honour and no small amount of Ork kill markers. These banners are coated with highly resistant materials in an attempt to preserve them from the wastelands’ acidic decay. The troopers of the Armageddon Steel Legion are particularly skilled in the arts of mechanised infantry and have a special expertise at battling Orks. In addition, Guardsman from Armageddon make fine assault troops for fighting urban and hive environments as well as heavy industrial zones, chemical sumps, and other such toxic regions. Lana del rey ultraviolence songs. Their equipment and experience with such acrid environments make them invaluable for trudging through all sorts of polluted or otherwise noxious wastelands, from underhives filled with the toxic residue of ancient atomic generators to ruin-filled swamps rife with hallucinogenic flora, quicksand, and near-invisible pockets of lethal gas.
Throughout the Steel Legions, all vehicles are fully enclosed and possess airtight seals to ward passengers from the foul and acidic atmosphere encountered by convoys traversing the ash wastes. The Steel Legion takes special care to protect their mighty banners, each one hung with trophies of honour and no small amount of Ork kill markers. These banners are coated with highly resistant materials in an attempt to preserve them from the wastelands’ acidic decay. The troopers of the Armageddon Steel Legion are particularly skilled in the arts of mechanised infantry and have a special expertise at battling Orks. In addition, Guardsman from Armageddon make fine assault troops for fighting urban and hive environments as well as heavy industrial zones, chemical sumps, and other such toxic regions. Lana del rey ultraviolence songs. Their equipment and experience with such acrid environments make them invaluable for trudging through all sorts of polluted or otherwise noxious wastelands, from underhives filled with the toxic residue of ancient atomic generators to ruin-filled swamps rife with hallucinogenic flora, quicksand, and near-invisible pockets of lethal gas.
The Armageddon Steel Legion in the Spinward Front
So far, Lord Marshal Ghanzorik has deployed Armageddon Steel Legion regiments into only a handful of warzones in the Spinward Front. These regiments have mustered at Cyclopea to assist with the tithe preparations there to muster new Imperial Guard forces, and from there they were sent to the Departmento Munitorum Depot on Ganf Magna to assist with operations against the feral Ork tribes plaguing that world. The Armageddon Steel Legion regiments operating on Ganf Magna recently received an unexpected benefit.
Due to a bureaucratic error somewhere in the byzantine organisation of the Departmento Munitorum, a large number of Deathstrike missile launchers were mistakenly routed to the Steel Legion mustering areas on Ganf Magna. The Guardsmen from Armageddon have embraced this addition to their nominal strength and are relishing the opportunity to use such devastating weapons.
Due to a bureaucratic error somewhere in the byzantine organisation of the Departmento Munitorum, a large number of Deathstrike missile launchers were mistakenly routed to the Steel Legion mustering areas on Ganf Magna. The Guardsmen from Armageddon have embraced this addition to their nominal strength and are relishing the opportunity to use such devastating weapons.
ARMAGEDDON STEEL LEGION 808TH
The Armageddon Steel Legion 808th is known for its aggressive and hard-charging officers, whose leadership style has earned the regiment a considerable reputation for trying unusual—and often quite risky—manoeuvres to
approach the enemy by surprise or at great speed. This regiment first attracted attention when it became engaged in a bitter and violent battle against a group of Orks on Ganf Magna. Despite the primitive weapons and equipment of the local Ork mobs, they won several victories over the 808th through surprisingly cunning use of terrain, stranding the regiment’s transport vehicles in a series of narrow passes and overwhelming the soldiers within with their characteristic brutality. The 808th recovered from their losses and proved more successful in later engagements, swearing to avenge themselves upon the Greenskins by seeing every Ork expunged from Ganf Magna—only to be redeployed shortly thereafter, their tempers still unquenched in the black blood of the Orks.
The 808th recently saw action in a bizarre engagement on the planet of Sisk. Originally meant as a training exercise, a Steel Legion convoy of Chimeras was on patrol in the outer fringes of the northern continent when they encountered a band of rogue psykers and mutants led by a hulking figure in spiked power armour. The battle that followed was nightmarish— dramatic seismic upheavals rendered many of the Chimeras useless, and the Steel Legion was forced to dismount. The Armageddon troopers fought through the enemy’s psychic projections, crossing trenches of living fire and enduring assaults by ambulatory slime. The mutants and the warband’s commander inflicted severe casualties on the Steel Legion, but the regiments’ ability to withstand toxic environments enabled them to survive the onslaught and press on to claim a pyrrhic victory. Few other Guardsmen could have accomplished such a feat, and the banner of the 808th received a blessing from Sisk’s high cleric in honour of their bravery.
approach the enemy by surprise or at great speed. This regiment first attracted attention when it became engaged in a bitter and violent battle against a group of Orks on Ganf Magna. Despite the primitive weapons and equipment of the local Ork mobs, they won several victories over the 808th through surprisingly cunning use of terrain, stranding the regiment’s transport vehicles in a series of narrow passes and overwhelming the soldiers within with their characteristic brutality. The 808th recovered from their losses and proved more successful in later engagements, swearing to avenge themselves upon the Greenskins by seeing every Ork expunged from Ganf Magna—only to be redeployed shortly thereafter, their tempers still unquenched in the black blood of the Orks.
The 808th recently saw action in a bizarre engagement on the planet of Sisk. Originally meant as a training exercise, a Steel Legion convoy of Chimeras was on patrol in the outer fringes of the northern continent when they encountered a band of rogue psykers and mutants led by a hulking figure in spiked power armour. The battle that followed was nightmarish— dramatic seismic upheavals rendered many of the Chimeras useless, and the Steel Legion was forced to dismount. The Armageddon troopers fought through the enemy’s psychic projections, crossing trenches of living fire and enduring assaults by ambulatory slime. The mutants and the warband’s commander inflicted severe casualties on the Steel Legion, but the regiments’ ability to withstand toxic environments enabled them to survive the onslaught and press on to claim a pyrrhic victory. Few other Guardsmen could have accomplished such a feat, and the banner of the 808th received a blessing from Sisk’s high cleric in honour of their bravery.
Characters belonging to the 808th Armageddon Steel Legion receive the following advantages.
Characteristic Modifiers: +3 Agility, +3 Fellowship.
Starting Skills: Common Lore (Imperium), Deceive, Forbidden Lore (Orks), Linguistics (Low Gothic), Operate (Surface)
Staring Talents: Hatred (Orks), Heightened Senses (Hearing) or Paranoia or Unremarkable, Rapid Reload, Resistance (Fear)
Surefooted: Armageddon is a cramped urban wasteland frequently ravaged by war, and its people have grown accustomed to moving efficiently through the wreckage of broken buildings and shattered streets. Rubble does not count as Difficult Terrain for Armageddon Steel Legion characters, and when Running or Charging through a such terrain, they take no penalty to Agility Tests to keep their feet.
Unused to the Open: The people of Armageddon spend their lives in the shadows of massive spires and the confines of a place filled with structures and human habitation. Though this makes them experts at moving in the labyrinth of a hive, it often leaves them disoriented when in the open or in other divergent environments. While outside of an enclosed or artificial environment (such as a hive city, starship, or similar place), they suffer a –20 penalty to Navigate (Surface) Tests.
Wounds: Characters from this regiment begin play with –1 starting Wounds.
Standard Regimental Kit: 1 M36 lasgun and four charge packs per Player Character, 1 knife per Player Character, 1 toxic-environment trenchcoat per Player Character, 1 Armageddon rebreather per Player Character, three frag grenades per Player Character, three krak grenades, uniform per Player Character, 1 set of field gear (rucksack, mess kit and water canteen, blanket and sleep bag, set of basic tools, rechargeable lamp pack, grooming kit, set of ident tags, Imperial Infantryman’s Uplifting Primer, 4 weeks’ rations) per Player Character, and a single Chimera Armoured Fighting Vehicle per Squad.
Favoured Weapons: Grenade launcher, missile launcher.
Characteristic Modifiers: +3 Agility, +3 Fellowship.
Starting Skills: Common Lore (Imperium), Deceive, Forbidden Lore (Orks), Linguistics (Low Gothic), Operate (Surface)
Staring Talents: Hatred (Orks), Heightened Senses (Hearing) or Paranoia or Unremarkable, Rapid Reload, Resistance (Fear)
Surefooted: Armageddon is a cramped urban wasteland frequently ravaged by war, and its people have grown accustomed to moving efficiently through the wreckage of broken buildings and shattered streets. Rubble does not count as Difficult Terrain for Armageddon Steel Legion characters, and when Running or Charging through a such terrain, they take no penalty to Agility Tests to keep their feet.
Unused to the Open: The people of Armageddon spend their lives in the shadows of massive spires and the confines of a place filled with structures and human habitation. Though this makes them experts at moving in the labyrinth of a hive, it often leaves them disoriented when in the open or in other divergent environments. While outside of an enclosed or artificial environment (such as a hive city, starship, or similar place), they suffer a –20 penalty to Navigate (Surface) Tests.
Wounds: Characters from this regiment begin play with –1 starting Wounds.
Standard Regimental Kit: 1 M36 lasgun and four charge packs per Player Character, 1 knife per Player Character, 1 toxic-environment trenchcoat per Player Character, 1 Armageddon rebreather per Player Character, three frag grenades per Player Character, three krak grenades, uniform per Player Character, 1 set of field gear (rucksack, mess kit and water canteen, blanket and sleep bag, set of basic tools, rechargeable lamp pack, grooming kit, set of ident tags, Imperial Infantryman’s Uplifting Primer, 4 weeks’ rations) per Player Character, and a single Chimera Armoured Fighting Vehicle per Squad.
Favoured Weapons: Grenade launcher, missile launcher.
Equipment of the 808th Armageddon Steel Legion Regiment
The Armageddon Steel Legion uniform consists of a chemically-treated toxic-resistant trenchcoat, usually worn buckled along the chest, a helmet with special straps and lockplates for the Armageddon-pattern rebreather that every soldier is issued. Additionally, soldiers of the Steel Legion wear thick, toxic-resistant gloves and boots, a basic set of trousers and an undershirt. Unusually, the fabric and condition of these uniforms are quite standard, thanks to the standard resources of their highly industrialised home world.
Toxic-Resistant Trenchcoat
Each Guardsman of the Armageddon Steel Legions is equipped with a toxic-resistant trenchcoat, boots, and gloves. The specially-treated gear protects a Guardsmen from the most polluted or chemically toxic environments. A character protected by a toxic-resistant trenchcoat gains the Resistance (Poisons) Talent and reduces all Damage that he would suffer from the effects of the Toxic Quality by 2 (to a minimum of 1).
Armageddon-pattern Rebreather
Designed to keep the wearer alive in even the most noxious atmosphere, the rebreather consists of a mask (often shaped like a skull for senior officers) connected by hose to a small air supply. A character wearing an Armageddon-pattern rebreather is immune to the effects of gases and issues of air quality, and can even survive underwater at limited depths. The air canister lasts for two full hours before requiring replacement.
Toxic-Resistant Trenchcoat
Each Guardsman of the Armageddon Steel Legions is equipped with a toxic-resistant trenchcoat, boots, and gloves. The specially-treated gear protects a Guardsmen from the most polluted or chemically toxic environments. A character protected by a toxic-resistant trenchcoat gains the Resistance (Poisons) Talent and reduces all Damage that he would suffer from the effects of the Toxic Quality by 2 (to a minimum of 1).
Armageddon-pattern Rebreather
Designed to keep the wearer alive in even the most noxious atmosphere, the rebreather consists of a mask (often shaped like a skull for senior officers) connected by hose to a small air supply. A character wearing an Armageddon-pattern rebreather is immune to the effects of gases and issues of air quality, and can even survive underwater at limited depths. The air canister lasts for two full hours before requiring replacement.
Creating the 808th Armageddon Steel Legion Regiment
The rules for the 808th Armageddon Steel Legion Regiment were created using the Regiment Creation Rules in the Only War Core Rulebook and this volume. The following options were selected:
Home World:Hive World, but with the Accustomed to Crowds and Hivebound Traits replaced with the unique Surefooted and Unused to the Open Traits described in the Regiment Rules.
Commanding Officer: Maverick
Regiment Type: Mechanised Infantry
Doctrines: Favoured Foe (Orks)
Total Cost: 11 points
Dusting off the LegionHome World:Hive World, but with the Accustomed to Crowds and Hivebound Traits replaced with the unique Surefooted and Unused to the Open Traits described in the Regiment Rules.
Commanding Officer: Maverick
Regiment Type: Mechanised Infantry
Doctrines: Favoured Foe (Orks)
Total Cost: 11 points
Fast forward to 2014 and it was my year for the assault army. I had my ups and downs, mastering melee isn't easy (and I'm still far from a master) and there are some armies that will always own you when you bring a knife to a gun fight, at least that is how it went with my Chaos army. Anyway, I was having fun and I didn't want to run a shooting army anymore, melee was the way forward for me. As a consequence my Steel Legion got neglected, not even touched. I think I might have played it once in early 2014 - maybe. When the new Astra Militarium codex hit I was excited, bought the new codex and liked it a lot. I made some plans to upgrade my Guard but it was all for naught. Soon, thereafter, I was using all my time and money to upgrade my Chaos army and continue my path of assault play style, so thus, my excitement for Guard was short lived in 2014. My Steel Legion collected dust, lonely and forgotten.
A very nice Steel Legion army, not mine. |
Now onto 2015 we go, I survived a mini-40K burnout in January and now it's time to start the South Mississippi Gamers year long Armageddon Campaign. Yeah, sounds difficult to pull off but we are motivated. Hinkel has an ork (stoopid xenos) army and I have a Steel Legion army so things are off to a good start. I am planning on writing up about a dozen campaign battles to play out. The only thing holding us up is real life and terrain; the battles of Armageddon were fought across orbital stations, ash wastes, jungles, arctic wastelands and inside hive cities. We have our terrain making work cut-out for us.
My 909th Steel Legion. |
So my Legion has grown through the decade and especially in the past few years since I got back into Warhammer 40K full time. Over those years I've added a plethora of models from a full squadron of Vendettas to more Legion infantry and a lot in between including various Forge World vehicle turrets. Just this week I purchased a Punisher on Ebay because we all know that Pask in a Punisher is pure gold. Not everything that was added is put together or painted but a fair majority of it is.
Paint
Armageddon Steel Legion Models
This was my first army so it was my test bed for learning how to paint. That being said, it doesn't look bad, about tabletop quality, and it gets compliments but it will never win any painting contests. Only a tiny handful of my Legion models have any hint of wash being used, something I loathe to see since I'm a hardcore wash user now. I may go back and touch up some models, especially the faces, at the very least they need some wash to bring out the details. All and all, I can't complain, especially knowing this was my first attempt at painting an army. Heck, I actually have some pride in my first painted army - it could have been a total disaster instead!
Updating for Armageddon Campaign
First and foremost, The Steel Legion fights as a mechanized force. This is great because I dislike running blob squads and infantry are very squishy outside their APCs. Unfortunately I only have four Chimeras, I could have five by swapping my Hellhound's turret for a Chimera turret. However, this is Armageddon, which means I'm fighting hordes of orks and having a S 6 template that can shoot 12' is amazing against orks, so the Hellhound stays. This means I will have to run some infantry on foot, which is fine, I will need some speed bumps for when the orks hit my front lines.
Flyboys
With the new codex the Vendetta has become more costly and I'm not liking it, especially with the reduction in transport capacity. Against orks all those lascannons aren't going to help as much as blast weapons so I am digging the idea of Valkyries with Multiple Rocket Pods. I already have two Vendettas magnetized so I can swap out the weapons but the Valkyrie loadouts need more work and need to be painted. These Valkyries are going to be workhorses shooting out pie-plates and dropping off specialized Infantry where they are needed.
Special Guns
Flamers. I am going to need more flamers. One can never have enough template and blast weapons to throw at orks! I think I have about 5 flamer conversions completed and another in need of paint but I'd ideally like to get a couple more conversions done at the very least. Speaking of blasts, I might try and get together some more Missile Launcher teams, they will be perfect against ork infantry and their vehicles. But I have a problem, I can't find my spare Missile teams. I figured I must have at least three more teams in a bits box but they have gone MIA from my collection at some point along the way. I think they might have been traded to pay off a 40K debt a couple of years ago.
Armored Vets
Carapace armor is affordable now, have you noticed? Veterans can get it for 10 points, that's 1 point per model to get a 4+! I have one Stormtrooper squad (old models) completed to represent carapace veterans and I have one Cadian Kasrkin squad ready to be painted. That will give me two carapace veteran squads in total, can't wait!
Carapace vets rock'n tiger stripes and four plasma weapons. |
Remember Mortar Heavy Weapon teams? Yeah, they exist but you probably forgot about them like I did. They are super cheap and can actually be useful against orks so I am dusting off my old Cadian mortar team. It needs a little TLC, a mortar is missing the bi-pod so I'll mount it on a base and flock it, simple fix. I also need to finish two Autocannon team conversions, finish one Heavy Bolter team and fix one Lascannon team. When all my Heavy Weapon teams are all finished I will have three of each: Mortars, Lascannon, Autocannon, Missile Launcher and Heavy Bolter.
The Big Guns
On the tank front I'm golden. I have the following finished and ready for action: five Leman Russ tank bodies, one Hellhound, one Manticore, four Chimeras and one Basilisk. For the Leman Russ bodies I have various turrets to chose from including three Battle Cannons, Executioner, Vanquisher, Punisher and Demolisher. The Punisher needs a Heavy Bolter placed in the front sponson, easy thing to do.
Sadly, I don't have any Wyverns. A pair of those would shred some orks like nobodies business, but for now I will rely on my Manticore to take up the slack on that end. This is a conscious decision on my part to try and keep down costs. Maybe one day I'll have those Wyverns .. one day.
Last, and not least, I've got two Armored Sentinels to put together and paint. The Heavy Flamer option seems to jump out at me as the best choice for horde control but I will magnetize to keep my options open.
Most Wanted
Most wanted on my wish list is a Vulture Gunship with twin-linked Punisher Cannons. Boom! To bad Forge World wants $100 bucks for it, but it has been on top of my bucket list for over year now. With luck the Pound will continue to drop against the dollar and FW products will get cheaper for us here across the pond. Sorry, Brits, but Europe's economy stinks worse than ours right now.
Anyone have any advice for my updating? Am I missing some tricks to throw at orks? Feel free to leave me a comment and enlighten me.